![]() Once you've entered the next seed, follow the final signal to the Vessel, and move around it to the tunnel on the side of it to enter the structure. Once you've maneuvered around the Anglerfish, you can follow the signal to the next seed you have to enter. Move slowly into the next seed since three Anglerfish are waiting for you at the entrance. Once you reach the Nomai Grave, you should inspect the seed outside of your spaceship and fire your scout into it. You now have to follow the special trail of lights that the Noami created, which will lead you to your next destination. This will reveal the path of lights that the Nomai left for you to discover. Read everything you find on the Nomai computer before leaving. You have to move around to the back with your spaceship, where you'll come across an entrance. If you keep following the signal, then you'll arrive at escape pod three. You still need to avoid Anglerfish in this area, so don't move too quickly through the vines. Then you'll be in the proper location for finding the escape pod. You need to move to the right and enter a new seed. Tags: outer wilds, space, game, outer, video game, nomai, solar system, brittle hollow, dark bramble, wilds, giants deep, pc, games, indie, adventure, ash twin, banjo. You should enter Dark Bramble as usual, but change the Signalscope to the Distress Beacon frequency. OUTER WILDS DARK BRAMBLE HOW TO(Conveniently, this will eventually give you a hint about how to deal with the anglerfish.The final task to complete in Dark Bramble is locating the escape pod. Since there’s nothing else you can do here, let’s pursue the other rumors - specifically, finding Riebeck at the Southern Observatory on Brittle Hollow. We can’t explore any deeper, though, because of the anglerfish. We haven’t learned anything really concrete here, except that the Dark Bramble has some sort of teleporting ability. (You saw a small example of one back in the Observatory on Timber Hearth.) What have we learned? // What’s next? … where you get eaten by a gigantic anglerfish. Mobius Digital/Annapurna Interactive via Polygon If - and you don’t have to because we did it for you - you fly to Dark Bramble and follow Feldspar’s harmonica on your signal scope, you’ll head toward the center of the planet … If you follow the harmonica signal to Dark Bramble, you’ll get eaten. You’ll also get a duplicate signal error from your scout - it seems to be both inside the seed and on Dark Bramble itself. He won’t have many answers, but he’ll hint that you could fire a scout inside.ĭo that, and you’ll learn that the seed is bigger on the inside. Land nearby, walk down, and talk to Tektite about the Dark Bramble seed there. You’re looking for the smoking crater at the north pole. Hop back across to Timber Hearth in your ship. Follow the harmonica signal to the crater at Timber Hearth’s north pole. Harmonica signalįrom the Lunar Lookout on the Attlerock, your signal locator picked up Feldspar’s harmonica signal on Dark Bramble, but also back on Timber Hearth. We’ll go look for Riebeck in a different guide, but let’s investigate that harmonica signal first. Mobius Digital/Annapurna Interactive via PolygonĪfter investigating the Attlerock, your ship’s log will look something like this. We’ll focus on the harmonica signal rumor first. Attlerock rumors // Harmonica signal Your ship’s log after visiting the Attlerock. We’ll get a clue about why it seems to be coming from two places, but we won’t be able to solve the mystery yet. This guide will follow Feldspar’s harmonica signal rumor. After you visit the Attlerock in Outer Wilds, you’ll have a couple new rumors and hints about where to go next. ![]()
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